
The “prettiness” also extends to some of the game’s heavier elements, particularly when it comes to violence. Lighting, angles, and effects were changed, the better to achieve that “prestige TV” cinematic look they always wanted to go for. Instead, they re-did the scenes using the same motion capture data, updating character models and tweaking the end result to be an “enhanced” version of the original scene. As far as I can tell, Naughty Dog didn’t actually re-capture their performances for this remake. Troy Baker and Ashley Johnson are as powerful as ever in the roles of Joel and Ellie. Whereas the bells and whistles and fancy effects can get lost on you in the midst of gameplay, the cutscenes look top-notch (and indirectly put even more pressure on the upcoming live-action series to excel and stand out). The same attention to detail’s been given to character performances. Even little touches, like the way algae on the water’s surface deforms around a character when they swim or the dense spores choking the air out of infested areas, added to the sense of atmosphere. I preferred Performance mode, as I don’t have the fanciest TV and liked the additional smoothness of a 60fps framerate lock, but even then, Part I looked quite grand.

The game includes “Fidelity” and “Performance” graphical presets. The result of nearly ten years of new know-how and lessons learned developing every game that came between The Last of Us and now expresses itself in this reincarnation.

Where my memory and imagination filled in the gaps in texture resolution or water effects or fancy lighting, Naughty Dog’s used modern hardware to make it “real”. In a lot of ways, it looks exactly the way I remember the original looking in 2013 on the PS3. On looks alone, The Last of Us Part I is a stunningly beautiful game.
